Armor Class
14
Natural Armor
Hit Points
22
(3d12 + 3)
Speed
20 ft.
STR
12
(+1)
DEX
17
(+3)
CON
14
(+2)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Senses
Passive Perception 7
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Fear of Cats - Creeper will not go within 15 feet of a cat or cat-like creature.
Charged - If hit with lightning damage, it will turn into its charged creeper variant.
Actions
Explode - Melee Weapon Attack: +4 to hit, reach 10 ft., all targets in range. Hit: 27 (4d10 + 5) fire damage. Creepers HP is reduced to 0 when used.
Legendary Actions
Description
A creeper can easily be recognized by its tall vertical structure, its body covered in a range of greens to whites, and its four legs.
Comments