Large Monstrosity
Armor Class 18 Natural Armor
Hit Points 187 (15d20 + 30)
Speed 20 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +9
Damage Immunities Fire
Senses Passive Perception 8
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Blind - The Warden does not have a sense of sight.

Emerge - If the Warden's skulk shriekers hears any noise it can emerge from the ground nearby.

Heightened Hearing - The Warden will attack towards any sound it hears.

Inflict Blindness - Any creature within 20 ft of the Warden can only see 5 ft in any direction.

Actions

Action Name. Enter the description for your action.

Slam - Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 29 (5d10 + 2) bludgeoning damage.

Sonic Boom - Ranged Weapon Attack: +10 to hit, range 10/30 ft., 1 target. Hit: 49 (6d12 + 10) force damage.

Description

The Warden is a large, blind creature with dark, almost black, color and blue dots covering its body,

GriffinTheCat

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