Armor Class
18
Natural Armor
Hit Points
187
(15d20 + 30)
Speed
20 ft.
STR
20
(+5)
DEX
8
(-1)
CON
18
(+4)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
STR +9
Damage Immunities
Fire
Senses
Passive Perception 8
Languages
--
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Traits
Blind - The Warden does not have a sense of sight.
Emerge - If the Warden's skulk shriekers hears any noise it can emerge from the ground nearby.
Heightened Hearing - The Warden will attack towards any sound it hears.
Inflict Blindness - Any creature within 20 ft of the Warden can only see 5 ft in any direction.
Actions
Action Name. Enter the description for your action.
Slam - Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 29 (5d10 + 2) bludgeoning damage.
Sonic Boom - Ranged Weapon Attack: +10 to hit, range 10/30 ft., 1 target. Hit: 49 (6d12 + 10) force damage.
Description
The Warden is a large, blind creature with dark, almost black, color and blue dots covering its body,
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