Corpselittered. The core start off with 2 corpses, which gives 6 AC, and each corpse added boosts AC by 1. Whenever it is attacked, If the attack does not beat his (modified) AC, but passes his base AC, then one corpse gets destroyed. When a corpse breaks or is separated from its body it will lower his AC by 1. (To a minimum of 14)
Pulsation. The Core begins to charge up, all people within a 30 ft radius that are on the same horizontal height as it must make a DC 18 Dexterity throw or be knocked prone and be pushed back 35 ft away. After doing this the core will be exposed.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Core of an old lab that controls the older prototypes of warforged.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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