Medium Construct, Neutral
AC 15 Natural Armor    Initiative +2 (12)
HP 45 (6d8 + 18)
Speed 30 ft., Hover
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 16 +3 +10
Mod Save
INT 17 +3 +10
WIS 11 +0 +0
CHA 8 -1 -1
Skills Arcana +5, History +5, Investigation +5, Nature +4
Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 10
Languages All understands but does not speak.
CR 2 (XP 450; PB +2)
Traits

Swarm Instinct.
Urbanaughts are rarely encountered alone. When in a group of 10 or more, they form a Collective Intelligence capable of engineering and transmuting entire regions. While in a group of at least 10, they gain +2 to AC and Intelligence-based checks.

Terraform Directive.
An Urbanaught can alter terrain in a 30 ft. cube once per hour. This functions similarly to the move earth spell, but with architectural precision. Over time, coordinated packs can raise towers, streets, aqueducts, or even magical infrastructure.

Endless Motion.
Urbanaughts do not require food, water, sleep, or air. They are always hovering, always working, and incapable of rest. Any effect that would put them to sleep or restrain their movement automatically fails.

 

Actions

Magistral Pulse (Recharge 5–6).
The Urbanaught emits a magical pulse in a 60 ft. radius. Any creature or object within that area is gently repositioned (as if by telekinesis, DC 13) to where it would “best serve the city’s growth.” This can be inconvenient, as carts might roll uphill, tents collapse into blueprints, and livestock are gently stacked in bins.

Hive Architect.
Urbanaughts act according to a grand design only they understand. Once per long rest, a pack of Urbanaughts (50 or more) can perform a Grand Convergence, manifesting an enormous city district overnight (up to 5 acres in size), complete with self-repairing magical infrastructure.

Description

An Urbanaught resembles a floating construct formed from a fusion of ancient bronze, translucent stone, and shifting ceramic panels. Its body is roughly humanoid in silhouette but lacks traditional anatomy. Instead, geometric plates revolve slowly around a hollow core where a faint, luminous sigil pulses with rhythmic intent. Their faces are blank, expressionless masks of polished metal etched with cartographic markings and ley-line grids that subtly change as they hover.

From their shoulders drift spectral drafting arms—wisps of magical force that occasionally flicker into rulers, compasses, and glowing chisels, adjusting invisible blueprints in the air. Their hovering movement is completely silent, as if gravity itself yields to their presence. Wherever they go, the air smells faintly of mortar and ozone, and the ground seems to hum beneath them, eager to become something else.

Despite their alien appearance, Urbanaughts do not inspire fear so much as unease—they are emissaries of inevitability. Each motion is precise and methodical, as if guided by an unseen architect. Whether hovering alone in eerie silence or swarming in a synchronized cloud of construction and transformation, an Urbanaught seems less like a creature and more like a living tool in service of a city that does not yet exist.

Lore

Scholars argue whether Urbanaughts were created by a god of cities, released by a mad archmage, or are part of some forgotten world-engine left behind by a prehistorical planar civilization. Wherever they travel, the land changes. Forests become boulevards. Mountains become ziggurats. They are tireless and driven. They ignore politics, diplomacy, and danger—nothing matters but the City.

Some cities owe their very existence to an Urbanaught migration. Others fear their arrival, knowing that wilderness will be erased beneath elegant—yet soulless—stone.

Habitat: Any

DiggDoug

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