Blindsight (Echolocation). The Clicker is able to use echolocation to see as a free action. When doing this the Clicker will make quick clicking noises. If the Clicker is deafened it is unable to use echolocation.
Fungal Rot. The Clicker is rotting and smells horrendous. Creatures within 5 feet of the Clicker must make a DC 12 Constitution saving throw or be poisoned until the start of its next turn.
Multiattack. The Clicker makes two attacks, one with its claws and one with its bite.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (2d4 + 2) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d8 + 2) piercing damage.
Horrific Screech. As a bonus action the Clicker is able to emit a screech. All creatures within 30 feet that can hear it must make a DC 12 Wisdom saving throw or be frightened until the end of their next turn. This can be used once per hour.
Lunge. If a creature moves within 10 feet of the Clicker or makes a noise within that range the Clicker can lunge towards them. The Clicker makes a Claw attack against the target, if the attack hits the target must make a DC 11 Dexterity saving throw or be grappled.
Description
Once human, now a grotesque husk overtaken by Cordyceps fungus, the Clicker is blind but far from helpless. Its head is split open by a mass of hardened fungal growths, leaving only a maw filled with jagged teeth. It hunts through sound, twitching and jerking with sudden bursts of violence. The clicking noises it emits are not only a form of echolocation—but a haunting warning of death creeping in the dark.
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