| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 6 | −2 | −2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | −2 | −2 |
False Appearance. If the tree is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the tree move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the tree isn't an ordinary birch tree.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) Bludgeoning damage.
Needle Burst (Recharge 5-6). The tree shakes and releases sharp needles around itself. Dexterity Saving Throw, DC 11, each creature in a 20-foot Emanation originating from the tree, Failure : 10 (3d6) Piercing damage. Success : Half damage.
Description
An awakened pine tree is an ordinary pine tree given sentience and mobility by the awaken spell or similar magic, a bit more frail than deciduous trees but able to thrive in colder climates, it defends itself by slamming it's branches and releasing bursts of hardened needles.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/9/2022 9:37:24 PM
|
23
|
4
|
--
|
Coming Soon
|
|
|
4/10/2025 4:21:29 AM
|
51
|
8
|
--
|
Coming Soon
|
Comments