Huge Plant, Unaligned
AC 13 (natural armor)    Initiative −2 (8)
HP 52 (7d12 + 7)
Speed 20 ft.
Mod Save
STR 17 +3 +3
DEX 6 −2 −2
CON 13 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 7 −2 −2
Vulnerabilities Fire
Resistances Bludgeoning, Cold, Piercing
Senses Passive Perception 10
Languages One language known by its creator
CR 1 (XP 200; PB +2)
Traits

False Appearance. If the tree is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the tree move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the tree isn't an ordinary birch tree.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) Bludgeoning damage.

Needle Burst (Recharge 5-6). The tree shakes and releases sharp needles around itself. Dexterity Saving Throw, DC 11, each creature in a 20-foot Emanation originating from the tree, Failure : 10 (3d6) Piercing damage. Success : Half damage.

Description

An awakened pine tree is an ordinary pine tree given sentience and mobility by the awaken spell or similar magic, a bit more frail than deciduous trees but able to thrive in colder climates, it defends itself by slamming it's branches and releasing bursts of hardened needles.

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2022 9:37:24 PM
23
4
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Coming Soon
4/10/2025 4:21:29 AM
51
8
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Coming Soon

Monster Tags: Misc Creature

Habitat: ArcticForestMountain

_Lucanoptek_

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