Large Elemental
AC 16 Natural    Initiative +4 (14)
HP 125 (10d10)
Speed
Mod Save
STR 20 +5 +5
DEX 18 +4 +4
CON 22 +6 +6
Mod Save
INT 8 −1 −1
WIS 14 +2 +2
CHA 12 +1 +1
Resistances Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 14
Languages Primordial
CR 4 (XP 1,100; PB +2)
Traits

A volatile manifestation of unstable planar energy, constantly shifting between elemental forms. Its body ripples with fire, ice, wind, and stone, and reality distorts in its wake.

Actions

At the start of each of its turns, the Chaos Elemental shifts its elemental form, gaining new resistances and attack traits:

Multiattack. The elemental makes two Chaos Slam attacks.

Chaos Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

  • Fire Form: 19 (3d8 + 5) bludgeoning + (1d10) fire damage.

  • Ice Form: 19 (3d8 + 5) bludgeoning + (1d10) cold damage.

  • Storm Form: 19 (3d8 + 5) bludgeoning + (1d10) lightning damage.

  • Stone Form: 24 (4d8 + 5) bludgeoning damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Boomlahood

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