Medium Monstrosity (Half-Dragon, Shapechanger, Yuan-Ti), Neutral Evil
Armor Class 13
Hit Points 78 (12d8 + 24)
Speed 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
20 (+5)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +5, INT +7
Skills Deception +5, History +8, Persuasion +5, Stealth +6
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60, Passive Perception 11
Languages Common, Common Sign Language, Draconic, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fighter. For the Purposes of Class and Level Requirements Aurza Counts as a 5th Level Fighter.

Executioner. When Aurza hits a Prone Creature with a Heavy Weapon (Such as her Longbow), She can Deal 1 additional Damage Die and Scores a Critical Hit on a roll of 19 or 20 on the D20 for such attacks.

Magic Resistance. Aurza has advantage on saving throws against spells and other magical Effects.

Malison Type. Aurza has the Following Body Plan:

  • Type 3. Human Head and Upper body with a Snake tail for a Lower Half.

Martially Conditioned. Aurza Has 1 Additional Hitpoints for each of her Hit dice. Additionally she has 4 Superiority Dice Represented by d8s and Can Use them on the Following Maneuvers: 

  • Disarming Attack. When Aurza hits a Creature she can spend a Superiority Die and adds the Number rolled to the damage to the attack and Forcing the Target to make a DC 14 Strength Saving throw. On a Failed Save the Target Drops an object of her choice and it lands at their feet.
  • Distracting Strike. When Aurza hits a Creature with a weapon attack she can spend 1 superiority die and add the Number rolled to the Damage of the attack, after this the Next attack roll made against a Creature other than her has advantage if it's made before the start of her next turn.
  • Precision Attack. When Aurza makes a Weapon attack she can Spend 1 Superiority Die and add the number rolled.

Aurza Regains Any Spent Superiority Dice at the end of a short or Long Rest.

Serpent Brilliance. When Aurza would make an Ability Check, Provided that she has 10 minutes to prepare to make the Check, she can Use her Intelligence score instead of any other Ability Score.

Tinkered Artillery. When Aurza makes a Longbow attack she can add each of the Following effects once per Attack:

  • Poisonous (Recharge 6). The Target takes an additional 7 (2d6) Damage and must make a DC 16 Constitution Saving Throw or be Poisoned.
  • Whomping (Recharge 6). The Target must Succeed on a Successful DC 14 Strength Saving Throw or be knocked Prone.

Venomancer. Aurza ignores Resistance to Poison Damage and Deals Half Damage to Creatures with Immunity.

Actions

Multiattack (Yuan-ti Form Only). Aurza makes two Melee Attacks or Two Ranged attacks but can Only Constrict once.

Bite (Snake Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) Piercing damage plus 10 (3d6) Poison Damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage and the Target is Grappled (Escape DC 13). Until this Grapple ends the Target is Restrained, and the Yuan-ti can't Constrict another Target.

Dagger (Yuan-ti Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) Slashing damage

Longbow (Yuan-ti Form Only). Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) Piercing damage.

Shapechanger. Aurza can use it's action to Polymorph into a Medium Snake or Back into its True Form. Her Statistics remain the same in each form. Any equipment She is wearing or Carrying isn't transformed. It doesn't change Form if She dies.

Charm Breath (Recharge 5-6). Aurza exhales mist in a 90 ft Cone, Each Creature in that area Must Succeed on a DC 12 Wisdom Saving throw or Become Charmed by Aurza for 10 Minutes. This Effect ends if Aurza Damages a Creature Charmed by her.

Sticks to Snakes (Recharge 6). Aurza Transforme a Pile of Sticks or Arrows or similarly sized Pieces of Wood Into a Swarm of Poisonous Snakes. The swarm acts as an ally to Aurza and obeys her spoken commands. The Swarm Remains for 1 minute, after which it turns back into it's original Material.

Innate Spellcasting (Psionics) (Yuan-ti Form Only). Aurza's Innate Spellcasting ability is Intelligence (Spell Save DC 16). She can cast the Following Spells Requiring No Material Components:

At Will: Animal Friendship (Snakes Only)

3/Day: Suggestion

Description

One of 4 Survivors to a Clutch of 6, Aurza was Given No less Love than any of her Siblings, if anything She was Offered a Bit more in her early years and Rested a Bit on the Overprotected Side, as a Malison tho this would grow to be a Nuisance since her Body and Mind would reach full Maturity at the age of 8, Her Draconic Heritage Expanding her emotional Capacity greater than her Mother's, She in Turn from the Moment she Could Comprehend it Took an Interest in Archery and Specializing in the Skill, Receiving Training From her mother in the Field.

Personality Trait. The Draw of the Bow, the Pull of the String, the Release of the Arrow, it's a Moment I Relish above all else.

Ideal. Kinship. My allegiance is to my Family and My City. Everything else can Burn for all I care.

Bond. Nothing is More important than the other members of my Family.

Flaw. I am Very Quick to Anger 

Monster Tags: NPC

Habitat: Urban

Erikson

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