Huge Dragon (Half-Dragon), Unaligned
AC 21    Initiative +13 (23)
HP 327 (22d10 + 82)
Speed 80 ft., Burrow 40 ft., Climb 80 ft., Swim 60 ft.
Mod Save
STR 27 +8 +15
DEX 22 +6 +13
CON 19 +4 +11
Mod Save
INT 10 +0 +0
WIS 20 +5 +19
CHA 5 −3 +11
Skills Athletics +16, Investigation +14, Perception +12, Stealth +13, Survival +12
Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Force; Charmed, Deafened, Exhaustion, Petrified, Poisoned
Senses Blindsight 10ft, Darkvision 160ft, Tremorsense 90ft; Passive Perception 22
Languages Draconic, Undercommon
CR 22 (XP 41,000; PB +7)
Traits

Amphibious. The Baakurel can breathe air and water.

Elemental Adaptation. When the Baakurel takes damaged from a Damaged type its not Resistant or Immune against is it gains Resistance against said Damaged type unti the Baakurel's next Long Rest, unless it had taken more than 20 points of Damaged of that type after it gain't the Resistance, in which case the Resistance is permanent and it doesn't lose it. 

Elemental Resistance. If the Baakurel fails a saving throw, it can choose lose one of its Resistance for the next hour and add +10 to the saving throw. 

Actions

Multiattack. The Baakurel makes four attacks: two with its Claws, one with its Bite and one with its Tail or makes two attacks and uses its Elemental Strife twice.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage and 9 (2d8) points of damage of a type the Baakurel is Resistant against.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage and 15 (4d8) points of damage of a type the Baakurel is Resistant against

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) piercing damage and 9 (2d8) points of damage of a type the Baakurel is Resistant against

Elemental Breath (Recharge 5–6). The Baakurel exhales an elemental blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 52 (12d8) points of damage of a type the Baakurel is Resistant against or Force damaged on a failed save, or half as much damage on a successful one.

Elemental Strife. The Baakurel moves up to halve her movement speed and all creatures with in 10 feet of the movement must make a DC 20 Dexterity Saving throw or take 20 (5d8) points of damage of a type the Baakurel is Resistant against.

Bonus Actions

Camouflage. The Baakurel cast Invisibility on it self without requiring components or materials.

Reactions

Elemental Retort. When the Baakurel takes damaged from a damage type it's Resistance against because of its Elemental Adaptation Trait it can unleashes a elemental blast of that elemental power. Each creature in a 20-foot radius around the Baakurel must make a DC 20 Constitution saving throw or take 32 (10d6) points of damaged of the Triggering damage type on a failed save, or half as much damage on a successful one.   

Description

Once a Baakurel Seattle's down in a given area it quickly becomes the Apex Predator of that Regione.

Regional Predator. The Baakurel is both Fast and Relentless so onst it's got a Creatures sent it can Track it for days if not Week's. Its endurance is enable's it to run at full speed for 20 Hours Straight. They are also well now to Hunt different powerful Creatures like other Dragons within it's Territory and not just for food but also to take their Lairs and make them their on. 

Addaptibil Body. The Body of a Baakurel is very Adaptable to different Elements, making them especially good at killing other Dragones. Once Hit by an elemental Attack the Baakurel body becomes Resistance to that Element and it can incubrerat that Element with in its Arsenal.  

 

Monster Tags: Elementalmonstrosity

Habitat: DesertHillMountainUnderwater

Uekaranoshi

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