Medium Humanoid (Mongrelfolk, Wizard), Neutral
Armor Class 15
Hit Points 30 (6d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6, Perception +4
Damage Resistances Acid
Gear Wand, Fernandez Family Sword
Senses Passive Perception 14
Languages Common and any three languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Fernandez Family Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Slashing damage.

Spellcasting. Bartholomew the Ballistic casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Light, Mage Hand, Prestidigitation

1/Day Each: Fireball, Fly, Shatter, Invisibility

Bonus Actions

Misty Step (2/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Description

Bartholomew the Ballistic is a disgraced Mongrelfolk who found himself stranded in the jungles of Chult after escaping a slave ship. While struggling to survive in the diseased, undead, jungles he became dedicated to the study of magical combat as a means for survival. Along his journey he was captured by the Grung of Dungrunglung, and left to rot in the forest.

 

Habitat: Any

DraconicGum

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