AC
20
Natural Armor
Initiative
+1 (11)
HP
105
(20d10 + 5)
Speed
40 ft., Fly 80 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +4 |
| CHA | 16 | +3 | +3 |
Skills
Perception +8, Stealth +10
Immunities
Fire
Senses
Darkvision 60 ft.; Passive Perception 20
Languages
Draconic
CR
0 (XP 10; PB +2)
Actions
Empowered Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) fire damage.
Drake's Breath (Recharge 5-6). Aekseir exhales fire in a 30-foot cone. Each creature in the cone must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
Reactions
Infused Strikes. When another creature within 30 feet of Aekseir that he can see hits a target with a weapon attack, Aekseir can infuse the strike with its essence, causing the target to take an extra 1d6 fire damage.
Comments