Medium Undead (Spirit), Chaotic Evil
AC 13 Natural Ethereal Armour    Initiative +3 (13)
HP 45 (6d8 + 6)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 10 +0 +0
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 12 +1 +3
CHA 13 +1 +1
Skills Perception +3, Stealth +7
Resistances Necrotic, Poison
Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common Cannot speak
CR 2 (XP 450; PB +2)
Traits

Ethereal Sight. The cliff-ghast can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The cliff-ghast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spectral Strikes. When the cliff-ghast hits a creature with a melee attack, it can deal an additional 1d6 psychic damage. A creature damaged by this attack must succeed on a DC 12 Wisdom saving throw or take 1d4 necrotic damage at the start of its next turn.

Shadowy Presence. The cliff-ghast has advantage on Stealth checks when it is in dim light or darkness.

Actions

Multiattack. The cliff-ghast makes two attacks: one with its Claw and one with its Spectral Bite.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.

Spectral Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) piercing damage plus 2 (1d6) necrotic damage. If the target is below half its hit point maximum, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Haunting Touch (Recharge 5–6). The cliff-ghast touches one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or take 3d10 necrotic damage and be stunned until the end of its next turn. On a successful save, the target takes half as much damage and is not stunned.

Terrifying Howl (Recharge 5–6). The cliff-ghast lets out a chilling, unnatural howl. Each creature within 30 feet of it that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Reactions

Terrifying Presence. When a creature the cliff-ghast can see within 30 feet of it makes an attack, the cliff-ghast can use its reaction to force the creature to make a DC 12 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn.

Description

A cliff-ghast is a spectral remnant of a once-living creature that now haunts the cliffs and mountainsides, driven by a chaotic, malevolent will. Unlike its older kin, it lacks the full power and reach of its elder counterpart, but its maliciousness and spectral presence are still terrifying to those who find themselves within its domain. With its eerie wail, ghostly form, and ability to paralyze prey with fear and touch, this spirit is a dangerous predator in the shadows.

Though it is less physically imposing than its older counterparts, the cliff-ghast's unnerving presence and ability to fade in and out of existence make it a lethal threat to the unwary.

Lair and Lair Actions

Cliff-Ghasts make lairs in their final resting places, which are usually cliffs.

Regional Effects

The presence of a Cliff-Ghast within a particular region alters the environment in unsettling ways. These effects extend for up to 1 mile from the Cliff-Ghast's lair and can create an eerie, foreboding atmosphere that often disturbs the natural order.

Creatures that are not accustomed to the Cliff-Ghast's presence may find themselves feeling more uneasy or even in danger as a result of these regional effects.

Ethereal Distortion

The boundary between the Material and Ethereal Planes is unstable, causing the landscape to shift unnaturally and disorienting those who try to rush through it. Creatures that Dash or move at full speed within 1 mile of the Cliff-Ghast must make a DC 12 Wisdom saving throw. On a failed save, they move in a random direction for the entire movement.

Terrifying Echoes

The eerie wails of lost souls resonate through the cliffside, overwhelming anyone nearby with fear. Once every hour, the Cliff-Ghast causes its chilling wail to echo across the cliffs. Creatures within 500 feet must make a DC 14 Wisdom saving throw or become frightened for 1 minute. Creatures can repeat the saving throw at the end of each of their turns.

Lair Actions

On initiative count 20 (losing initiative ties). These actions are tied to the ethereal nature of the spirit and the environment it haunts:

Ethereal Mists. The cliff-ghast causes a fog to emanate from the ground. All creatures within 30 feet of the cliff-ghast must succeed on a DC 12 Constitution saving throw or gain 1 level of exhaustion.
Shifting Shadows. The cliff-ghast darkens the area with shadows. Creatures within 15 feet of it have disadvantage on Wisdom (Perception) checks and attack rolls until the start of the next round.

Previous Versions

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Habitat: ArcticMountain

BloodIllrigger

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