Medium Monstrosity (Elemental), Neutral
Armor Class 15 (natural armor)
Hit Points 66 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5, Stealth +3
Damage Immunities Cold
Senses Passive Perception 15
Languages Common, Giant, Winter Wolf
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Conquitus has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Conquitus has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Regenerative Toxins. During the start of your turn, if Conquitus is under half HP, they will regenerate 1d10 HP. This regenerative healing cannot raise your HP total to more than half your max HP.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Poisonous Haze (Recharge 5–6). The bear exhales a cloud of noxious poison in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: Arctic

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