Medium Monstrosity (Elemental), Neutral
Armor Class 14 (natural armor)
Hit Points 70 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5, Stealth +3
Damage Immunities Cold
Senses Passive Perception 15
Languages Common, Giant, Winter Wolf
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Avalan has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Avalan has advantage on an attack roll against a creature if at least one of the tiger's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Heat Vacuum (Recharge 5–6). The tiger exhales a miasma of subzero ice, hail, and snow in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Reactions

Icy Pelt- When a creature targeting Avalan hits it with a melee attack, Avalan can add +3 to their armor class, possibly preventing a hit. This can be used twice per long rest (2/day).

Monster Tags: Misc Creature

Habitat: Arctic

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