Keen Hearing and Smell. Avalan has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Avalan has advantage on an attack roll against a creature if at least one of the tiger's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Heat Vacuum (Recharge 5–6). The tiger exhales a miasma of subzero ice, hail, and snow in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Icy Pelt- When a creature targeting Avalan hits it with a melee attack, Avalan can add +3 to their armor class, possibly preventing a hit. This can be used twice per long rest (2/day).
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