Huge Humanoid, Any Evil Alignment
Armor Class 21 plate
Hit Points 300 (10d20 + 200)
Speed 50 ft., 100 if the dogs are free , Burrow 20 ft. 0 without the dogs
STR
23 (+6)
DEX
23 (+6)
CON
23 (+6)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CHA +9
Skills Animal Handling +32
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 20
Languages Abyssal, Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Aggressive

Actions

Action Name. bite                                                                                                                             bow

Action Melee Attack. bite: +5 to hit, reach 10 ft., 1 target. Hit: 60 (4d20 + 20) piercing damage. 

Action Ranged Attack.bow: +10 to hit, range 30/60 ft., 5 target. Hit: 40(3d20 + 10) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

a giant humanoid with a large size mastiff and a bow

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: UnderdarkUrban

Aralia_AKA_GoogiddyBop

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