Medium Undead, Chaotic Evil
AC 13    Initiative +1 (11)
HP 25 (3d8 + 6)
Speed 20 ft.
Mod Save
STR 14 +2 +4
DEX 12 +1 +1
CON 16 +3 +5
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 6 −2 −2
Vulnerabilities Fire
Immunities Poison; Charmed, Exhaustion, Frightened, Poisoned, Stunned
Gear Whatever they had when alive. (DM decides)
Senses Darkvision 60 ft.; Passive Perception 8
Languages (See Mimicked Memory)
CR 2 (XP 450; PB +2)
Traits

Taking you with me. If a Changed is reduced to 0 hit points, roll 1d4. On a 1-2, the Changed dies normally. On a 3 or 4, the Changed makes a final bite attack against the player or creature who killed it. After the attack, the Changed disentigrates. If said creature or player is not in range or the Changed has any conditions, it dies normally. 

Multi-attack. The Changed can choose to make one bite attack or two claw attacks.

The Red Mire. The Changed serve the Red Mire, doing everything they can, even sacrificing themselves, to please it. They help it spread and infect, trying to help it achieve its goal of taking over the entire world... and maybe others too.

Hive Mind. All Changed can communicate telepathically to each other and to the Mire.

Actions

 

Bite. Melee Attack. +3 to hit, reach 5ft. Hit: 1d8+2 piercing damage. Target makes a DC 8 Constitution saving throw or takes 1d8 poison damage and is infected. Infected creatures receive one level of Change every day. All Change levels may be taken away by a lesser restoration spell, or another spell similar to it. By the fourth Change level, a lesser restoration spell may no longer be used, and the target must be administered an anti-changling serum in 5 days or be turned into a Changed Variant, usually a Chosen.

Claw. Melee Attack. +4 to hit, reach 5 ft. Hit: 1d6+3 slashing damage. 

Bonus Actions

Mimicked Memory. The Changed can mimic any sound they heard on the day that they were infected.

Description

Changed serve as vessels for the Sickness. They can be infected by being piloted by Sporelings, bitten or overcome by Changed variants, or by touching the Red Mire.


Changed

Changed are infected corpses, often gruesomely marred by lethal traumas. Many have unsightly red or black lumps or deformations on their bodies. They are either entirely red or entirely black, except for opposite colored veins run along their bodies, and their claws, which are pure white. They serve the Sickness—a red and black animate goo-like substance that spreads and grows over time. Changed are relentless, merciless, and resilient, and their enhanced flesh can carry on even after suffering grievous wounds. While they can follow simple orders, their only goal is often to infect anything and everything they can. They fulfill commands by going for the weakest point and infecting others to multiply their ranks. They can usually not be stopped by any barriers, finding any way they can to get through, over, or around obstacles.

Changed are usually created from Humanoid, but there is no limit to what they can infect. Such Changed will have different names such as Dromes or Chosen, and might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.

Habitat: AnyPlanar (Shadowfell)UnderdarkUrban

Kaladin___Stormblessed

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