Small Fiend (Devil), Lawful Evil
Armor Class 13 (natural armor)
Hit Points 10 (3d6)
Speed 30 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Common, Infernal
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fire Form.
A creature that touches the imp or hits it with a melee attack while within 5 feet takes 2 (1d4) fire damage. Flammable objects the imp touches ignite if not worn or carried.

Devil's Sight.
Magical darkness doesn’t impede the imp’s darkvision.

Infernal Trickster.
Cinder Imps can turn invisible as a bonus action until the start of their next turn or until they attack. Once they use this trait, they must wait 1 minute before using it again.

Actions

Fiery Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) slashing damage plus 3 (1d6) fire damage.

Cinder Puff (Recharge 5–6).
The imp exhales a burst of scorching ash in a 15-ft. cone. Creatures in that area must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) fire damage and be blinded until the end of their next turn on a failed save, or half as much damage with no blindness on a success.

Bonus Actions

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Dylan_Yount

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