Medium or Small Humanoid (Human), Neutral
AC 15 Patched Armor (Hide and Chain)    Initiative +8 (18)
HP 52 (8d8 + 12)
Speed 30 ft.
Mod Save
STR 30 +10 +19
DEX 18 +4 +13
CON 18 +4 +13
Mod Save
INT 13 +1 +10
WIS 16 +3 +12
CHA 20 +5 +14
Skills Perception +7, Persuasion +9, Religion +5
Senses Passive Perception 17
Languages Celestial, Common
CR 9 (XP 5,000; PB +4)
Actions

Multiattack. The cultist makes three attacks, using Pact Blade or Radiant Ray in any combination.

Murder Dagger. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 18 (4d8) Necrotic damage.

Bone Bow. Ranged Attack Roll: +15 to hit, range 150/600 ft., one target. Hit: 27 (3d8 + 3) piercing damage plus 18 (3d6) Necrotic damage.

Exploding Skull. Ranged Weapon Attack: (Qnty 2)+7 to hit, reach 15 ft. radius 20/60 ft., one target. Hit: 7 (4d8 + 5) piercing damage.

 

Reactions

Fiendish Cunning. When a creature the Cannibal Cultist Blood Drinker can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the Cannibal Cultist Blood Drinker can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the Cannibal Cultist Blood Drinker must make the ability check no matter the level of the spell.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2025 8:59:01 PM
1
1
1
Coming Soon

Habitat: Any

NinetySixProof

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