AC
20
(natural armor)
Initiative
+5 (15)
HP
420
(20d20 + 10)
Speed
100 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +17 |
| DEX | 25 | +7 | +17 |
| CON | 25 | +7 | +17 |
| Mod | Save | ||
|---|---|---|---|
| INT | 25 | +7 | +17 |
| WIS | 25 | +7 | +17 |
| CHA | 25 | +7 | +17 |
Skills
Intimidation +20
Resistances
All damage but Force, Radiant, and Psychic
Senses
Passive Perception 20
Languages
All
CR
30 (XP 155,000; PB +9)
Traits
Peak Condition. The giant has an advantage on all checks (not saves).
Master spellcaster Spellcasting. Can cast any spells unrelated to necromancy, holiness, or psychic requiring no material components.
Actions
Multiattack. Can make makes two attacks.
Fist. Melee Weapon Attack: +10 to hit, reach 50 ft., one target. Hit: 30 (4d8 + 10) force damage
Bonus Actions
Shrink: can shrink to the size of a common humanoid character
Reactions
quick spellcaster: can cast lvl 4 and bellow as a reaction
Legendary Actions
+2 actions
Mythic Actions
+1 action
Description
A gargantuan humanoid monster with a 3ft x 3ft hole in the back of the head showing the brain protected only by layers skin soft skin tissue
Comments