Large Construct, Unaligned
Armor Class 11 plate
Hit Points 18 (3d10 + 5)
Speed 50 ft.
STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
5 (-3)
CHA
5 (-3)
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 12
Languages knows common, undercommon, & deep speech but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Explosive. The Hunter Explodes dealing 1d4 fire damage & 1d8 force damage. It will ignore any resistances to fire damage.

Off Button. The hunter has a button on the back of it's head, if someone attempts to press it (acrobatics check) & succeeds, the hunter becomes unconscious until the button is pressed again. If someone attempts to press the button out of combat, they don't need to make an acrobatics check, if the person is an enemy of the Hunter, like an illithid, than they need to make a stealth check.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Heat Release. The Hunter releases some magical energy, dealing 2d8+2 fire damage to any creature behind it. If the magical energy is prevented from leaving the body of the hunter, it explodes. It will do this every hour so don't expect it to do this every 6 seconds. It will ignore any resistances to fire damage.

Description

The Brain Hunter Construct takes the form of a large, bipedal lizard, constantly leaning  over, and with sharp claws. It's purpose is the hunt & kill mind flayers though it will kill any aberration it sees one way or another. Githyankie who knew how to build magical & mechanical constructs made these to help them in their quest to kill all illithids, but a copy of their blueprints was in the hands of a gith on a dragon flying over a gnome town when the gith dropped the blueprints, and now these things are common place in the lairs of gnome wizards and gangs of bandits.

Constructed Nature. It does not require air, food, drink, or sleep & is immune to becoming unconscious unless the off button is pressed, but requires it's magical fluids to be refueled every 1d12 hours unless it's turned off.

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

wemy

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