Medium Monstrosity, Chaotic Neutral
AC 18 (natural armor)    Initiative +5 (15)
HP 75 (10d10 + 10)
Speed 40 ft., Fly 30 ft., Climb 40 ft.
Mod Save
STR 19 +4 +4
DEX 16 +3 +3
CON 17 +3 +3
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 10 +0 +0
Skills Perception +8
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 18
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The Insectoid Commander makes two Heavy Mallet or Spine Throw attacks..

Heavy Mallet. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d10 + 4) bludgeoning damage and target must succeed on a DC 15 Constitution save or be **Stunned** for one turn.  

Spine Throw. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 10 (2d8 + 4) piercing damage, and target must succeed on a DC 14 Strength save or be **Restrained**.

Legendary Actions

*Crushing Roar:* The Commander emits a deafening roar. All creatures within a 30-ft radius must make a DC 15 Wisdom save or become **Frightened** until the end of their next turn.  

 

*Commanding Roar (Recharge 5-6):* All insectoid allies within 30 feet deal an additional 1d6 damage until the Commander’s next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2025 10:10:02 PM
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1
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Coming Soon

Habitat: ForestGrasslandHillSwampUnderdark

HusbyTheHealer

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