| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The Insectoid Commander makes two Heavy Mallet or Spine Throw attacks..
Heavy Mallet. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d10 + 4) bludgeoning damage and target must succeed on a DC 15 Constitution save or be **Stunned** for one turn.
Spine Throw. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 10 (2d8 + 4) piercing damage, and target must succeed on a DC 14 Strength save or be **Restrained**.
*Crushing Roar:* The Commander emits a deafening roar. All creatures within a 30-ft radius must make a DC 15 Wisdom save or become **Frightened** until the end of their next turn.
*Commanding Roar (Recharge 5-6):* All insectoid allies within 30 feet deal an additional 1d6 damage until the Commander’s next turn.
Previous Versions
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4/11/2025 10:10:02 PM
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1
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Coming Soon
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