| Mod | Save | ||
|---|---|---|---|
| STR | 29 | +9 | +18 |
| DEX | 30 | +10 | +19 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 29 | +9 | +18 |
| WIS | 29 | +9 | +18 |
| CHA | 29 | +9 | +18 |
life drain gains 50 health per attack.
instant death: any creature it wants to die dies
block. any attacks on it fails in till it's next turn.
spikes. when hit ,everyone in 5ft range takes 200 force damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
summon. It summon's another bob to fight with it.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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