Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Greatsword. Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.
Monstrous Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 2) bludgeoning damage.
Slam. Melee Weapon Attack: +3 to hit, reach 15 ft line. Hit: 4 (1d8 + 1) bludgeoning damage
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or arch-devils. Most conceal their loyalties to avoid being ostracised, imprisoned, or executed for their beliefs. This particular cultist has grown to a monstrous size, with a heightened strength, heightened constitution, but lower intelligence & wisdom. they are physical fighters, not magical ones. this difference has been done forcefully through ritual sacrifice.
Lair and Lair Actions
they fight primarily within cultist arenas, easily avoidable, with a large reward for their defeat. If defeated, can be replaced by the winner.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/12/2025 4:10:30 AM
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3
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1
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5
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Coming Soon
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