Large Fey, Any Chaotic Alignment
AC 14 (Hide)    Initiative +3 (13)
HP 45 (6d10 + 12)
Speed 40 ft.
Mod Save
STR 16 +3 +5
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 8 −1 −1
Skills Athletics +5, Perception +4, Survival +6
Senses Passive Perception 14
Languages Elvish, Sylvan
CR 3 (XP 700; PB +2)
Traits

Sure-Footed. The centaur has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Standing Leap. The centaur's long jump is up to 20 feet and it's high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The centaur makes three attacks, using Slam or Poisoned Longbow in any combination. It can replace one of theses attack by a Bolas attack.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Bludgeoning or Piercing damage (centaur's choice).

Poisoned Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) Piercing damage and 3 (1d6) Poison Damage. If the target is a creature, it is subjected to the following effect : Constitution, saving throw, DC 11, Failure : The creature has the Poisoned condition until the end of it's next turn.

If a creature is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour instead. While it has the Poisoned condition, the target has the Paralyzed condition.

Bolas. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one Large or smaller creature. Hit : the target has the Grappled (escape DC 12) and Prone conditions. Destroying the bolas (AC 12, 5 Hit Points, immunity to Poison and Psychic damage) frees the creature without harming it, ending the grapple.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw, DC 13, Failure : 6 (1d6 + 3) Bludgeoning damage, and the target has the Prone condition.

Reactions

Skirmisher. Trigger : A creature hostile to the centaur that it can see ends it's turn within 10 feet of it. Response : The centaur can move up to half it's movement speed without provoking Opportunity Attacks.

Description

With a lower body more akin to that of a deer than a horse, stalkers are a cast of reclusive centaur hunters, seeking great beasts and powerful creatures to slay, revelling in their slaughter and carrying trophies with them as a display of power and status. In battle they circle and jump around their target, softening them by pelting them with poisoned arrows before going for a glorious kill by goring them with their antlers or stomping them into a pulp with their hooves.

OCR 5 - DCR 1

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2023 4:07:06 PM
7
0
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Coming Soon
5/22/2023 9:33:57 PM
8
0
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7/3/2023 4:38:58 PM
8
0
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Coming Soon
7/4/2023 1:14:29 PM
10
0
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Coming Soon
4/12/2025 11:23:31 AM
14
3
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Coming Soon

Habitat: ForestGrasslandMountain

_Lucanoptek_

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