Huge Beast, Unaligned
AC 12    Initiative +2 (12)
HP 120 (16d12 + 16)
Speed 5 ft., Swim 80 ft.
Mod Save
STR 21 +5 +8
DEX 14 +2 +5
CON 12 +1 +1
Mod Save
INT 5 −3 −3
WIS 11 +0 +0
CHA 4 −3 −3
Skills Perception +6
Immunities Cold
Senses Darkvision 120 ft.; Passive Perception 16
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Water Breathing. The squid can breathe only underwater.

Actions

Multiattack. The squid makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 17 (2d10 + 5) Piercing damage.

Tentacle. Melee Attack Roll: +8, reach 15 ft. Hit: 13 (2d6 + 5) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 15) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.

Reactions

Ink Cloud (1/Day). Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Description

The Arctic Squid is a longer, thinner version of it's warm water cousin the Giant Squid

Habitat: Underwater

foobarnum

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