| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Relentless Endurance (1/Long Rest).
When Bojangles is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead.
Undead Fortitude.
If damage reduces Bojangles to 0 hit points, he can make a Constitution saving throw with a DC of 5 + the damage taken. On a success, he drops to 1 hit point instead.
Reckless Attack.
When Bojangles makes his first attack on his turn, he can gain advantage on melee weapon attack rolls using Strength during that turn, but attack rolls against him have advantage until his next turn.
Greataxe. Melee Weapon Attack: +6, reach 5 ft., one target.
Hit: 9 (1d12 + 4) slashing damage.
While raging, deal an additional +2 damage.
Feral Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Rage (2/day).
As a bonus action, Bojangles can enter a rage for 1 minute. While raging, he gains the following benefits:
-
Advantage on Strength checks and Strength saving throws
-
+2 melee damage with Strength-based weapons
-
Resistance to bludgeoning, piercing, and slashing damage
-
Can’t cast or concentrate on spells
Description
Once known for his brutal but loyal nature, Bojangles was a half-orc gladiator who fell in battle protecting his companions. His body was buried deep within the forest—until recently, when Kaelen Veil, reborn necromancer, led his allies to recover the fallen warrior.
Though Bojangles’ soul has passed, his will to protect remains etched into his undead bones. He fights with savage joy, letting instinct guide his blade. The memories of his past life flicker faintly, a shadow behind his crimson eyes.
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