Medium Humanoid
Armor Class 13 fish scales
Hit Points 40 (4d10)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
13 (+1)
CHA
13 (+1)
Senses Passive Perception 3
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Trait Name.  duel wielder get a second sword attack

 

Actions

Action Melee Attack.  sword-stone fish poison  +4 1d10+0 do wisdom saving throw or  take 1d8+2 poison damage  

Action Ranged Attack. frozen crossbow +3 1d6+2 to hit do dex saving throw or take 1d10+1 damage

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

thereisakaken

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