Huge Plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 61 (5d12 + 25)
Speed 50 ft., Swim 70 ft., Climb 15 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +7, CON +7, WIS +1
Skills Perception +3, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Acid; Bludgeoning and Slashing from nonmagical attacks
Damage Immunities Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 60ft, Tremorsense 30ft, Passive Perception 16
Languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Ursula has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The Ursula regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the Ursula’s next turn. The Ursula dies only if it starts its turn with 0 hit points and doesn’t regenerate.

False Appearance. While Ursula remains motionless, she is indistinguishable from a mossy boulder.

Primordial Nature. Ursula does not require normal sleep completing a long rest in 4 hours. Additionally Ursula does not require traditional food. Instead Ursula relays on photosynthesis for nutrients.

Actions

Multiattack. Ursula makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Monster Tags: Misc CreatureplantElementalpet

Habitat: ForestPlanar (Beastlands)Swamp

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