Keen Smell. The Ursula has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The Ursula regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the Ursula’s next turn. The Ursula dies only if it starts its turn with 0 hit points and doesn’t regenerate.
False Appearance. While Ursula remains motionless, she is indistinguishable from a mossy boulder.
Primordial Nature. Ursula does not require normal sleep completing a long rest in 4 hours. Additionally Ursula does not require traditional food. Instead Ursula relays on photosynthesis for nutrients.
Multiattack. Ursula makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.
Comments