Small Humanoid, Lawful Evil
AC 14 Leather    Initiative +3 (13)
HP 33 (6d6 + 12)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 11 +0 +0
Skills Perception +3, Sleight of Hand +5, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Traits

Cunning Action. The cahloki can take the dash, disengage, or hide action as a bonus action on each of its turns.

Actions

Multiattack. The cahloki makes two attacks: one with its hatchet and one with its crossbow.

Hatchet. Melee Weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Hand crossbow. Ranged Weapon attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Yip. the cahloki let's out a loud, sharp yip to rally and coordinate its allies. The effect of the yip depends on the number of cahloki that use their return yip reaction in response.

• no return yip: all cahloki within 30 ft. Of the original yipping cahloki gain +2 bonus to their next attack roll or saving throw before the end of their next turn.

•1 return yip: in addition to the base effect, all cahloki within 30 ft. Of the original yipping cahloki can move up to 10 addition ft. Without provoking attack of opportunity.

•2+ return yips: in addition to the effects of nowhere return yip and 1 return yip, all cahloki within 30 ft. Gain temporary hit points equal to 1d6 + the number of cahloki that used return yip.

Reactions

Return yip. When a chaloki within 30 ft. Uses its yip action, another cahloki can use its reaction to return the call. A return yip enhances the effect of the original yip, as described above.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tylerg21502

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