Large Plant, Neutral
Armor Class 13 Cucumber Rind
Hit Points 40 (5d10 + 13)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
15 (+2)
CHA
10 (+0)
Skills Perception +5
Damage Vulnerabilities Fire
Senses Passive Perception 18
Languages Cucumbear
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Photosynthetic: As long as the cucumbear has been in direct sunlight for 1 hour in a day it does not need to eat.

One With Plants: The cucumbear ignores rough terrain caused by plants or the Spike Growth spell.

Actions

Rampant Growth: (Once per long rest) The cucumbear channels life energy into the earth around it. All normal plants in a 100-foot radius centered on the cucumber become thick and overgrown. The area is considered rough terrain. The area returns to normal after 1 hour.

Multiattack: The cucumbear makes two attacks, one with its bite and one with its thorny claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.

Thorny Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) slashing damage.

 

Monster Tags: plant

Habitat: ForestGrassland

cunnyravu123

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