| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Multiattack. Hogjaw makes two attacks with his hammer.
Hammer. Melee weapon attack: + 7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 5) bludgeoning damage.
Ogre Lasso. Ranged weapon attack: +7 to hit, range 20/60 ft., one target. Hit: the target its grappled (eescape DC 14) and restrained until the grapple ends. While grappling a creature, hogjaw can only make melee attacks against the target or use a bonus action to drag the creature up to 20 ft. Closer to him
Fling. Hogjaw throws a grappled creature. Hogjaw makes a strength (athletics) check opposed by the targets strength (athletics) or Dexterity (acrobatics) check (targets choice). On a failed check, the target is thrown 20 ft. And takes 1d6 bludgeoning damage for every 10 ft. Fallen
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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