Amphibious. The Valkor Bewilderbeast can breathe air and water.
Siege Monster. The Valkor Bewilderbeast deals double damage to objects and structures.
Multiattack. The Valkor Bewilderbeast makes two Bite attacks and one Tusk attack
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 24 (4d6 + 4) piercing damage plus 12 (4d4 + 4) cold damage.
Tusk. Melee Weapon Attack: +5 to hit, reach 40 ft., 1 target. Hit: 30 (7d4 + 5)
Ice Breath. The Valkor Bewilderbeast exhales a 100 ft cone of ice. Eeach creature in that cone takes 5d12 cold damage and must make a DC 30 Dexterity saving throw or be knocked prone by the sheer force of the blast.
Frightful Presence. Each creature that's not a Valkor Warrior or Valkor Bewilderbeast Tamer that can see the Valkor Bewilderbeast must make a DC 17 Wisdom saving throw or be frightened by the Bewilderbeast until the end of the Bewilderbeast's next turn
The Valkor Bewilderbeast can take 2 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bewilderbeast regains spent legendary actions at the start of its turn.
Mind Bend (Costs 3 Actions). Every Dragon within 150 feet of the Valkor Bewilderbeast must make a DC 30 Wisdom saving throw or be charmed by the Valkor Bewilderbeast and must follow its commands until the end of its next turn.
Sonic Roar (Costs 2 Actions). The Valkor Bewilderbeast roars. Every creature within 50 feet of the Valkor Bewilderbeast that's not a Valkor Warrior or a Valkor Bewilderbeast Tamer must make a DC 15 Wisdom saving throw and take 2d20 thunder damage on a failed save, or half as much damage on a successful one.
Description
Valkor Bewilderbeasts are Bewilderbeasts that are used as war machines by the Valkor army.
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