Tiny Construct, Chaotic Evil
Armor Class 14 Stitched Leather Vest
Hit Points 27 (6d6 + 6)
Speed 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common, can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Toy-Like Stillness: When motionless, the doll is indistinguishable from a normal toy. A DC 15 Wisdom (Perception) check is required to notice it breathing or subtly twitching.

 

Aggressive Leap (Recharge 5–6): The doll can leap up to 20 feet toward a creature and make a Slam attack as part of the same action. If it hits, the target must succeed on a DC 12 Strength saving throw or be knocked prone.

 Tiny Terror. Can share a space with Medium or larger creatures. Has advantage on Stealth checks when adjacent to furniture, toys, or debris.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage.

Toy Knife Slash. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage and the target must make a DC 11 Constitution saving throw or take 2 [rollable](1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Toy Knife Slash", "rollDamageType":"Posion"}[/rolllable] poison damage from old rust.

Description

 

Animated Objects

Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out.

Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.

Animated Object Catalysts

1d10 The Object Was Animated By ...
1 A Celestial or Fiend using the object to protect or torment a mortal.
2 A combination of magic and technology, such as alchemy or alien science.
3 The essence of someone transformed by a supernatural trickster.
4 Fey as part of their games or wiles.
5 Happenstance, with the item gaining a semblance of life after a hundred years of use.
6 A magic-user in need of a guardian or servant
7 The song of a magical instrument.
8 A spirit possessing the object.
9 Wild magic, a spell that went awry, or a chaotic Artifact.
10 The will of a powerful psychic being.

Habitat: Urban

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