| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +10 |
| DEX | 15 | +2 | +6 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Trait Name. Blink
Tink can "blink" out of existence and reappear instantly in an unoccupied space within its moving speed distance.
Trait Name. Blur
Tink can displace its nature and blur itself to appear in two places at once creating disadvantage to hit.
Action Melee Attack. Bite: +3 to hit, reach 5 ft., 1target. Hit: (1d8 + 3) [Piercing] damage.
Claw Attack: +3 to hit, reach 5 ft., 1 Target. Hit: (1d8 + 3) [slashing] damage.
Action Ranged Attack. Tentacle Whip: +3 to hit, range 10 ft., 1 target. Hit: (1d10 + 3) [piercing] damage.
Tentacle Spike: +3 to hit, range 25 ft., 1 target. Hit: (1d6+3) [piercing] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Animal Instinct. As a reaction, blinking displacer beasts can either blink to an unoccupied spot or blur when being targeted by a spell attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Same general description as the Displacer Beast located on page 98 of the 2025 Monster Manual
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments