Medium Beast, Neutral
AC 13 Natural    Initiative +4 (14)
HP 76 (9d10 + 3)
Speed 40 ft.
Mod Save
STR 18 +4 +10
DEX 15 +2 +6
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 8 −1 −1
Immunities Charmed, Prone
Senses Darkvision 60 ft, Unknown Scent search- Blinking Displacer Beast can track scent up to 100 ft. unless target uses water.; Passive Perception 11
Languages Understands Sylvan but does not speak
CR 2 (XP 450; PB +2)
Traits

Trait Name. Blink

Tink can "blink" out of existence and reappear instantly in an unoccupied space within its moving speed distance.

Trait Name. Blur

Tink can displace its nature and blur itself to appear in two places at once creating disadvantage to hit.

Actions

Action Melee Attack. Bite: +3 to hit, reach 5 ft., 1target. Hit: (1d8 + 3) [Piercing] damage.

Claw Attack: +3 to hit, reach 5 ft., 1 Target. Hit: (1d8 + 3) [slashing] damage.

Action Ranged Attack. Tentacle Whip: +3 to hit, range 10 ft., 1 target. Hit: (1d10 + 3) [piercing] damage.

Tentacle Spike: +3 to hit, range 25 ft., 1 target. Hit: (1d6+3) [piercing] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Animal Instinct. As a reaction, blinking displacer beasts can either blink to an unoccupied spot or blur when being targeted by a spell attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Same general description as the Displacer Beast located  on page 98 of the 2025 Monster Manual 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUnderdark

TalinSteel

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