| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Levitate: Chimecho uses flying speed as its movement. Ground type moves have no effect on Chimecho, and Chimecho takes no damage from ground type moves.
Pokémon Rule: All Pokémon get, at max, 4 moves and can only use 1 move per turn unless an ability or move indicates otherwise.
Level: Chimecho is level 5
Heal Bell: As an action, Chimecho can send out a comforting sound to heal all status conditions on itelf and the rest of the Pokémon in the trainer's party.
Stored Power: Ranged Weapon Attack: Attack +1 to hit. Reach: 20ft. 1 target. Hit: 1d6+1. Psychic Damage. If Chimecho uses Stored Power in consecutive turns: add +1 d6 to the damage die every turn up to 10d6.
Confusion: Ranged Weapon Attack: Attack +1 to hit. Reach: 10ft. 1 target. Hit: 1d4+1. Psychic Damage. If the target is successfully hit, the target must roll a constitution saving roll. (DC11) The target is confused on a failed roll.
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