Medium Humanoid, Any Alignment
Armor Class 16 Dexterity based
Hit Points 70 (35d4 + 10)
Speed 30 ft., Fly 60 ft. Has to be burning steel
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws DEX +7
Senses Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Allomancy. The Coinshot burns steel.

 

Actions

Unarmed Strike. 2 Bludgeoning damage.

Coin. Ranged Weapon Attack: +4 to hit, range 60/60 ft., any target. Hit: # (2d10 + 4) [Piercing] damage.

Bonus Actions

Burnstart. The Coinshot begins to use it's allomancy.

Reactions

Treacherous flight. The Coinshot fly's away.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Noble blooded human with allomantic abilities.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

Dragonman50

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