Armor Class
12
(natural armor)
Hit Points
2
(1d4 + 1)
Speed
10 ft., Fly 40 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
WIS +3, CHA +5
Damage Resistances
Radiant
Senses
Darkvision 60 ft., Passive Perception 12
Languages
All, Celestial
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The cherub's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: light, mending,word of radiance
3/day: bless, create food and water, , protection from poison, shield
1/day, cure wounds, lesser restoration, sanctuary
Magic Weapons. The couatl's weapon attacks are magical.
Actions
Punch. Melee Unarmed Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning
Comments