Medium Humanoid
AC 15    Initiative +2 (12)
HP 45 (20d4)
Speed
Mod Save
STR 15 +2 +2
DEX 17 +3 +3
CON 20 +5 +5
Mod Save
INT 8 −1 −1
WIS 6 −2 −2
CHA 2 −4 −4
Senses Passive Perception 10
Languages None
CR 1 (XP 200; PB +2)
Traits

Knock back: when the blunderbuss attacks both he and the person he hit get knocked back 10ft

Wide spread: the blunderbuss deals increased damage to creatures the closer they are( 1d10.5ft, 1d8,10ft, 1d6,15ft)

Actions

Blunderbuss. +5 to hit, range 5/15 ft., 15ft cone Hit:  (1d4 + 5) [piercing] damage.

Bonus Actions

Secondary(3 uses): fire a flintlock dealing 2d4 piercing damage at 1 target

Reactions

Trigger finger: when a creature enters or leaves his range he can fire his blunderbuss as an opportunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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