| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 17 | +3 | +3 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 6 | −2 | −2 |
| CHA | 2 | −4 | −4 |
Knock back: when the blunderbuss attacks both he and the person he hit get knocked back 10ft
Wide spread: the blunderbuss deals increased damage to creatures the closer they are( 1d10.5ft, 1d8,10ft, 1d6,15ft)
Blunderbuss. +5 to hit, range 5/15 ft., 15ft cone Hit: (1d4 + 5) [piercing] damage.
Secondary(3 uses): fire a flintlock dealing 2d4 piercing damage at 1 target
Trigger finger: when a creature enters or leaves his range he can fire his blunderbuss as an opportunity attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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