Medium Humanoid (Fire Genasi), Lawful Good
Armor Class 16 (hide armor, shield)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws INT +5, WIS +9
Skills Medicine +9, Nature +5, Perception +9
Senses Passive Perception 19
Languages Common, Druidic, Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, poison spray, produce flame

1st level (4 slots): cure wounds, entangle, goodberry, speak with animals

2nd level (3 slots): animal messenger, beast sense, hold person

3rd level (3 slots): conjure animals, meld into stone, water breathing

4th level (3 slots): dominate beast, locate creature, stoneskin, wall of fire

5th level (3 slots): commune with nature, mass cure wounds, tree stride

6th level (1 slot): heal, heroes’ feast, sunbeam

7th level (1 slot): fire storm

 

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Change Shape (2/Day). The archdruid magically polymorphs into a beast or elemental with a challenge rating of 5 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.

While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Description

Cinder Fairwind is a druidic healer with a free clinic setup in the poor quarters of the triumvirate. He has ran his clinic for close to 80 years now, and has never charged a copper, subsisting on donations from local businesses, politicians and nobles. His unique position gives him the ability to hear rumors from both the poorest and richest members of the city, allowing a more holistic view of goings on. In the past decade, poor citizens have been showing up to his door with odd maladies, stemming from obvious humanoid experimentation performed by the everlasting cabal. Since a pair of 8 year old twins succumbed to their injuries in his clinic from these experiments, Cinder has joined the shadow shift to combat the everliving cabal and drive them from his home. 

Monster Tags: NPC

Habitat: ForestMountainSwampUnderwater

Paxvobiscum11

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