AC
50
Natural armour
Initiative
+3 (13)
HP
67
(12d10)
Speed
20 ft., Walk 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 16 | +3 | +3 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 16 | +3 | +3 |
| CHA | 2 | −4 | −4 |
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 1 ft., 1 target. Hit: 19 (3d10 + 5) slashing damage.
Acid blast. The Avarox exhales acid in a 30-foot cone. Each creature in that cone must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Tail whip. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: 15(2d6 + 3)
Stunning roar. The Avarox roars and everything close to it takes 5d6 thunder damage , is incapacitated until the Avarox's next turn or if they use their action to get up and gets blasted back 3 ft.
Bonus Actions
Reactions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/14/2025 8:46:00 PM
|
3
|
1
|
--
|
Coming Soon
|
Comments