Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead
Bloated Corpse: When the Bloated creature dies, his body erupts with the vile fluids that were barely contained under his rotting flesh. After dying, but before removal, the corpse releases sprays of poisonous fluid. All creatures within 5' make a DC 13 DEX saving throw or take 1d4 poison damage.
Bite: Melee Weapon Attack: +4 to hit, reach 5', 1 target. Hit: 1d4 Piercing and 1d4 Poison damage
Claws: Melee Weapon Attack: +4 to hit, range 5', 1 target. Hit: 4 (1d4 + 2) Slashing damage.
Description
Reanimated Kobolds who have spent too long submerged in still waters. Evil powers forcing them to break free and stumble towards heat sources and enemies. Their putrid bodies bloated and rotting, they are covered in tumors and pustules ready to burst forth a vile poison.
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