Small Undead, Neutral Evil
Armor Class 10 Scales
Hit Points 1 (1d4)
Speed 20 ft., Swim 10 ft.
STR
10 (+0)
DEX
8 (-1)
CON
12 (+1)
INT
5 (-3)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws STR +2, CON +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60', Passive Perception 10
Languages Common, Draconic Only languages it knew in life, but cannot speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead

Bloated Corpse: When the Bloated creature dies, his body erupts with the vile fluids that were barely contained under his rotting flesh. After dying, but before removal, the corpse releases sprays of poisonous fluid. All creatures within 5' make a DC 13 DEX saving throw or take 1d4 poison damage.

Actions

 

Bite: Melee Weapon Attack: +4 to hit, reach 5', 1 target. Hit: 1d4 Piercing and 1d4 Poison damage

Claws: Melee Weapon Attack: +4 to hit, range 5', 1 target. Hit: 4 (1d4 + 2) Slashing damage.

Description

Reanimated Kobolds who have spent too long submerged in still waters. Evil powers forcing them to break free and stumble towards heat sources and enemies. Their putrid bodies bloated and rotting, they are covered in tumors and pustules ready to burst forth a vile poison.

Monster Tags: Kobold

Habitat: SwampUnderwater

sgtNACHO

Comments

Posts Quoted:
Reply
Clear All Quotes