| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Cold Absorption. Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Melt. While in an area of extreme heat, the golem loses 1d6 hit points at the start of each of its turns.
Unusual Nature. The golem doesn’t require air, food, drink, or sleep.
Multiattack. The golem makes two attacks. Either 2 Sticky Slam attacks, 2 Chocolate Blob attacks or a combination of melee and ranged attacks.
Sticky Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from sticky melted chocolate. While Grappled, the target has the Restrained condition.
Chocolate Blob. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target's movement speed is halved until the end of their next turn.
Description
Created by the foul and chaotic magics of a cursed artifact known as "The Egg of Eternal Spring" The Egg, formerly in the possession of The Necromancer, was placed in the basement of Ironspine Keep as revenge for the defeat of his forces to ruin upcoming Easter celebrations. The cursed magics of the Egg of Eternal Spring causes all chocolate within a 1 mile radius to animate, forming chocolate golems that follow the egg's commands. These golems are sticky, resilient and suprisingly strong.
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