Large Beast
AC 13 Natural Armor    Initiative +1 (11)
HP 110 (13d10 + 39)
Speed 30 ft., Climb 20 ft., Swim 20 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +3
CON 17 +3 +5
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 5 −3 −3
Skills Athletics +6, Perception +3
Senses Darkvision 60 ft; Passive Perception 14
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Amphibious. Can breathe both air and water.

Enrage. When reduced to 50% health, activate Adhesive Armor for 1 minute or until reduced to 10% health.

Adhesive Armor. The Chatacabra secretes a viscous adhesive that binds debris and rocks to its forearms. Gain +2 AC and resistance to bludgeoning/slashing/piercing damage from attacks coming from the front and sides of the Chatacabra. Also gain +1d4 to Slam.

Actions

Multiattack. The Chatacabra makes two Slam attacks, it can substitute Tongue Lash in place of a Slam.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) Bludgeoning damage.

Tongue Lash (Recharge 5-6). Chatacabra lashes its sticky tongue at a creature within 30 feet. The target must make a DC 14 Strength saving throw or be pulled directly to the Chatacabra and knocked prone.

Description

A bulky, frog-like creature dwelling in wetlands and canyons, the Chatacabra uses its adhesive saliva to coat its limbs with rocks and debris, forming crude armor and heavy bludgeoning fists. When enraged, it becomes more resilient and aggressive, making it a formidable opponent despite its low intelligence.

Extor

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