Grave Nail Curse. Any creature that hits the Coffin-Bound with a melee weapon attack must succeed on a DC 15 Constitution saving throw or take 2d6 necrotic damage and have their movement speed halved until the end of their next turn, as rusted coffin nails pierce spiritual essence.
Chain Slam. Melee Weapon Attack. +7 to hit, reach 10 ft., one target. Hit. 2d10 + 5 bludgeoning. Target must succeed on DC 15 STR save or be knocked prone.
Coffin Rattle (Recharge 4–6). Slams chains. All creatures within 10 ft. must make a DC 14 STR save or fall prone.
Chain Lurch. Move up to 15 ft. without provoking opportunity attacks.
Shackled Retaliation. When hit with a melee attack, makes a chain lash attack. Hit: 2d6 + 4 and DC 14 DEX save or become restrained until end of next turn.
Inner Wail. When reduced to half HP, emits a scream. Creatures within 20 ft. must make DC 14 CON save or become stunned for 1 turn.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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