Large Monstrosity, Unaligned
AC 14    Initiative +2 (12)
HP 105 (14d10 + 28)
Speed 40 ft., fly 60 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 14 +2 +2
Mod Save
INT 2 -4 -4
WIS 12 +1 +1
CHA 6 -2 -2
Skills Perception +5
Resistances Lightning, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
CR 4 (XP 1,100; PB +2)
Traits

Flyby. The hippogriff doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Multiattack. The hippogriff makes two Rend attacks, and one Tentacle attacks. 

Rend. Melee Attack Roll: +77, reach 5 ft. Hit: 7 (2d6 + 4) Slashing damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 Bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the hippogriff can't use its tentacles on another target.

Legendary Actions

Lightning Breath (Recharge 5–6). The dragon head exhales lightning in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.

Description

Part hunting bird, part horse, hippogriffs are majestic creatures that hunt opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid.

Hippogriff migrations might take months or years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to.

Hippogriff Destination

1d6 The Hippogriff Is Traveling to A …
1 Lost ruin hidden by clouds or fog.
2 Low-hanging moon, star, or other solar body.
3 Magical garden on a floating island.
4 Mountaintop with a view of a giant geoglyph.
5 Nest full of hippogriff eggs atop a spire.
6 Portal to the Feywild or an Upper Plane.

Habitat: GrasslandHillMountain

HallowGrave127

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