Small Construct, Neutral
Armor Class 9
Hit Points 15 (1d4 + 13)
Speed 25 ft.
STR
9 (-1)
DEX
9 (-1)
CON
9 (-1)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Damage Vulnerabilities Psychic
Damage Resistances Necrotic
Senses Blindsight 10 feet, Darkvision 30 feet, Passive Perception 10
Languages knows all languages the creator of the creature knows but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Unarmed Strike. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. Hit: 1 [bludgeoning] damage.

Description

A small construct of varying shape and size and has two of these effects.

Armored: with this the creature goes from an armor class of 9 to an armor class of 17 and doubles his carry weight.

Psychic: with this the creature gains telekinetic and telepathic powers. It can move anything up to the size of a bowling ball , including himself allowing him to fly at a speed of 25 feet, with its mind, and it can speak telepathically to any willing creature within range. Both of these have a range of 30 feet.

Burrower: with this the creature gains a burrow speed equal to its walking speed. It also gains claws allowing it to deal 1d6 + its strength modifier.

Nimble: with this the creature gains a bonus of 25 FT to its walking speed and gains a climbing speed equal to its walking speed.

Expert: with this you can give him a plus 5 to one of his base stats or split it between stats. for example giving a 1 to strength 2 to wisdom and 2 to inelegance.

Monster Tags: construct

maddog2219

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