Large unknown, Lawful Neutral
Armor Class 17 Natural Armour
Hit Points 51 (6d8 + 3)
Speed 40 ft., Climb 20 ft., Burrow 20 ft., Fly 80 ft.
STR
22 (+6)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws DEX +6, CON +6, WIS +4
Skills Athletics +5, Stealth +3, Survival +4
Condition Immunities Charmed, Petrified, Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages Telepathy 100 ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Drone. DC 14 Constitution save or 10 (3d6) [Thunder] damage.

Improved Grab. DC 14 Strength save or [Immobilized], athletics check to escape.

Immunity. Cold.

Resistance. Thunder, Fire, Electricity.

Dive Attack. If the Chonja Warrior is flying and dives at least 30 feet toward a target and then hits with a Sting attack, the attack deals an extra 10 (3d6) damage to the target.

Flyby. The Chonja Warrior doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Action Name. Multiattack the Chonja Warrior attacks twice with claw attacks and once with sting attack.

Action Melee Attack. Claw: +9 to hit, reach 10 ft., 1 target. Hit: 9 (1d6 + 6) [Slashing] damage. 

Action Melee Attack. Sting: +9 to hit, reach 10 ft., 1 target. Hit: 10 (1d8 + 6) [Piercing] damage + Poison.

Action Ranged Attack. Stormwing:  range 40 ft. burst, all creatures in range. Hit: 20 (6d6) [Thunder] damage. Dexterity save for half.

Reactions

Poison. Constitution save DC 16 or 10 (3d6) [Poison] damage or half on successfull save.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Demicron

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