Drone. DC 14 Constitution save or 10 (3d6) [Thunder] damage.
Improved Grab. DC 14 Strength save or [Immobilized], athletics check to escape.
Immunity. Cold.
Resistance. Thunder, Fire, Electricity.
Dive Attack. If the Chonja Warrior is flying and dives at least 30 feet toward a target and then hits with a Sting attack, the attack deals an extra 10 (3d6) damage to the target.
Flyby. The Chonja Warrior doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Action Name. Multiattack the Chonja Warrior attacks twice with claw attacks and once with sting attack.
Action Melee Attack. Claw: +9 to hit, reach 10 ft., 1 target. Hit: 9 (1d6 + 6) [Slashing] damage.
Action Melee Attack. Sting: +9 to hit, reach 10 ft., 1 target. Hit: 10 (1d8 + 6) [Piercing] damage + Poison.
Action Ranged Attack. Stormwing: range 40 ft. burst, all creatures in range. Hit: 20 (6d6) [Thunder] damage. Dexterity save for half.
Poison. Constitution save DC 16 or 10 (3d6) [Poison] damage or half on successfull save.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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