Legendary Resistance (3/Day). If the Priest fails a saving throw, he may choose to succeed instead.
Bloodthirst. At 50% or less total hit points, the Priest gains +2 AC.
Uncio Extrema. At the end of each of his turns, the Priest suffers 15 points of slashing damage. Another ally of his choosing within 60 feet restores 15 hit points. If there are no creatures that he considers allies in range are available, he instead restores 15 hit points. This trait is not active at 50% or less total hit points.
Sanguine Banquet. For every 15 damage dealt to creatures within 120 feet of the Priest, gain one Bloodfeast die (1d6). If multiple creatures have this trait, only one die may be gained for every 15 damage dealt. All creatures with this trait share the dice generated, and the Priest can use Bloodfeast dice for the following traits:
- Bloodied Hand (up to 2 Bloodfeast). Roll the spent Bloodfeast dice. Until the start of his next turn, the Priest imbues his flail to deal necrotic damage equal to the rolled outcome on hit and gain 15 feet of reach for every Bloodfeast spent. If 2 Bloodfeast dice were spent, attacks that hit creatures or objects can also pull them towards him (DC 17 Strength saving throw). (no action required)
- The Unforgivable Sin (1+ Bloodfeast). Until the start of his next turn, attacks against the Priests allies within 30 feet of him are done at a disadvantage. He may increase the range of this trait by 15 feet for every 1 extra Bloodfeast he spends (maximum of extra 30 feet). (no action required)
- Sacrifice for the Family (up to 3 Bloodfeast, recharge 5-6). As a bonus action, the Priest rolls up to 3 Bloodfeast dice. He takes 10 slashing damage for every die rolled, and gains temporary hit points equal to the number of the dice times the rolled outcome.
Spellcasting. The Priest has the following spells prepared, using Wisdom as his spellcasting ability (DC 17, +9 to hit with spell attacks). Unless specified, use the 2014 versions:
- At will: Bless, Bane, Cure Wounds (2024 version), Detect Magic, Spare the Dying,
- 2/Day each: Guiding Bolt, Shield of Faith, Calm Emotions, Enhance Ability, Gentle Repose, Lesser Restoration, Dispel Magic, Speak with Dead
Additionally, the Priest can spend up to two Bloodfeast to cast a spell one level higher for each Bloodfeast spent.
"Mattagan Pooreh..." Whenever a hostile creature dies within 60 feet of him, the Priest restores 20 hit points.
Multiattack. The Priest makes two attacks with his flail. He can replace one attack with his bite.
Flail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 1d8 + 5 bludgeoning damage. Creatures damaged by this weapon must make a DC 17 Constitution saving throw or take 1d8 necrotic damage at the start of their next turn.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d6 + 5 piercing damage and 1d8 necrotic damage. The Priest then restores hit points equal to half the total damage dealt.
Sacrifice. The Priest uses Sacrifice for the Family.
Shield of Faith. The Priest uses Shield of Faith.
The Priest can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Priest regains spent legendary actions at the start of his turn.
Flail. The Priest makes one attack with his flail.
Stumble. The Priest moves up to half of his movement speed.
Blood Rite (Costs 2 Actions). The Priest casts a non-cantrip spell.
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