Medium Beast, Neutral
Armor Class 17 Shell
Hit Points 3 (2d8 + 1)
Speed 30 ft., They exclusively walk sideways. , Swim 20 ft.
STR
10 (+0)
DEX
9 (-1)
CON
14 (+2)
INT
4 (-3)
WIS
13 (+1)
CHA
3 (-4)
Damage Resistances Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 50 FT, Passive Perception 9
Languages Common N/A
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The cancrorum can breathe air and water.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 5 Bludgeoning damage.

 

Acid Bubble. Ranged Attack Roll: ,{"diceNotation":"1d20", "rollType"."to hit", "roll action:Acid bubble} reach 15 ft. Hit: 9 acid damage. poison attack roll. [rollable], Opossing Wisdom Save [10>1d20]

Description

The Cancrorum usually has the bottom half of a crab which has 6 bulky legs and a lower body covered in a hard shell, the mouth of this lower body is able to produce toxic bubbles that can poison enemies or impress mating partners. the top half is a traditional human and often has a hand replaced with a strong crab claw. They are relatively fast but can be taken advantage of because of their odd sideways walking behaviors.

Monster Tags: Misc CreatureHumanSimic

Habitat: CoastalPlanar (Elemental Plane of Water)Underwater

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