Cauldron Stomach: this creature has an organ filled with boiling water that it can use to make potions
Spellcasting: N\A
Prepare Potion: the Apothecary Tortoise grabs herbs from its back (herbs specified by DM) and begins to brew a potion.
Heavy Stomp. the monster stomps at the target: +12 to hit, reach 5 ft., 1 target. Hit: 15 (1d12 + 3) [bludgeoning] damage.
Shell Bucking. the monster attempts to knock the target off its shell: +14 to hit, reach 5 ft., target. Hit: 10 (1d6 + 4) [bludgeoning] damage.
Expel Stomach Contents. The monster vomits a potion (boiling water if one is not prepared): +15 to hit, range 30/40 ft., 1 target. Hit: 20 (1d12 + 8) [(depends on potion)] damage.
Violent Inhale: The monster inhales, violently pulling targets towards its mouth: +12 to hit, range 20/30ft. 1-3 target. Hit: 14 (1d10 + 4) [force] damage.
Bonus Action. as a Bonus Action this creature can perform any of it's attacks or abilities
Violent Inhale: The monster inhales, violently pulling targets towards its mouth (details on 4th attack).
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Description
Large tortoise (about the size of a minivan) with a large array of plants growing on its shell. this creature is herbivorous and feeds off of the plants that grow on its back. it waters the plants through small glands between small gaps in its shell. many of the plants are herbs used in potions, and through evolution the Apothecary Tortoise has developed an organ that scientists have named "Aeni Stomachum" meaning cauldron stomach. this organ stores large amounts of water and heats it to a boil, the aforementioned herbs are directed away from the main stomach and to the cauldron which are then brewed into potions and the Apothecary Tortoise eventually spews the potion out on to its target. in case of emergency it can spew the boiling water if there aren't any herbs to make potions with. Apothecary Tortoises are normally docile but if you attack them or harm their plants they will fight back.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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