Large Swarm of Small aberrations, Typically Neutral Good
Armor Class 15 Natural Armor
Hit Points 80 (2d8 + 4)
Speed
STR
17 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Grappled, Petrified, Poisoned
Gear none
Senses Passive Perception 5
Languages N\A
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cauldron Stomach: this creature has an organ filled with boiling water that it can use to make potions

Spellcasting: N\A

Actions

Prepare Potion: the Apothecary Tortoise grabs herbs from its back (herbs specified by DM) and begins to brew a potion.

Heavy Stomp. the monster stomps at the target: +12 to hit, reach 5 ft., 1 target. Hit: 15 (1d12 + 3) [bludgeoning] damage.

Shell Bucking. the monster attempts to knock the target off its shell: +14 to hit, reach 5 ft.,  target. Hit: 10 (1d6 + 4) [bludgeoning] damage.

Expel Stomach Contents. The monster vomits a potion (boiling water if one is not prepared): +15 to hit, range 30/40 ft., 1 target. Hit: 20 (1d12 + 8) [(depends on potion)] damage.

Violent Inhale: The monster inhales, violently pulling targets towards its mouth: +12 to hit, range 20/30ft. 1-3 target. Hit: 14 (1d10 + 4) [force] damage.

Bonus Actions

Bonus Action. as a Bonus Action this creature can perform any of it's attacks or abilities

Reactions

Violent Inhale: The monster inhales, violently pulling targets towards its mouth (details on 4th attack).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Large tortoise (about the size of a minivan) with a large array of plants growing on its shell. this creature is herbivorous and feeds off of the plants that grow on its back. it waters the plants through small glands between small gaps in its shell. many of the plants are herbs used in potions, and through evolution the Apothecary Tortoise has developed an organ that scientists have named "Aeni Stomachum" meaning cauldron stomach. this organ stores large amounts of water and heats it to a boil, the aforementioned herbs are directed away from the main stomach and to the cauldron which are then brewed into potions and the Apothecary Tortoise eventually spews the potion out on to its target. in case of emergency it can spew the boiling water if there aren't any herbs to make potions with. Apothecary Tortoises are normally docile but if you attack them or harm their plants they will fight back.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticForestGrasslandHillMountainSwampUnderwater

Treasure:  None

wootinator

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